#include void axes() { glBegin(GL_LINES); // x tengely glColor3f(1, 0, 0); glVertex3f(-1, 0, 0); glVertex3f(1, 0, 0); // y tengely glColor3f(0, 1, 0); glVertex3f(0, -1, 0); glVertex3f(0, 1, 0); // z tengely glColor3f(0, 0, 1); glVertex3f(0, 0, -1); glVertex3f(0, 0, 1); glEnd(); } void triangle(void) { glColor3f(0.8, 0.8, 0); glBegin(GL_POLYGON); glVertex3f(0.2, 0.5, 0.0); glVertex3f(0.5, 0.5, 0.0); glVertex3f(0.5, 0.2, 0.0); glEnd(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); axes(); triangle(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); static float rot = -30; //forgatás x tengely mentén glRotatef(15.0, 0.5, 0.0, 0.0); //forgatás y tengely mentén glRotatef(rot, 0.0, 0.5, 0.0); rot += 1; glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(640, 450); glutInitWindowPosition(200, 200); glutCreateWindow("Hello Vilag!"); glutDisplayFunc(display); glutIdleFunc(display); glutMainLoop(); return 0; }