import pygame class Jatek(object): def main(self, kepernyo): clock = pygame.time.Clock() kep = pygame.image.load('kep.png') kep_x = 250 kep_y = 150 while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: return if event.type == pygame.KEYDOWN and \ event.key == pygame.K_ESCAPE: return # ~ kep_x += 10 key = pygame.key.get_pressed() if key[pygame.K_LEFT]: kep_x -= 10 if key[pygame.K_RIGHT]: kep_x += 10 if key[pygame.K_UP]: kep_y -= 10 if key[pygame.K_DOWN]: kep_y += 10 kepernyo.fill((200, 200, 200)) # ~ kepernyo.blit(kep, (100, 100)) kepernyo.blit(kep, (kep_x, kep_y)) pygame.display.flip() if __name__ == '__main__': pygame.init() kepernyo = pygame.display.set_mode((640, 480)) Jatek().main(kepernyo)